Friday, May 25, 2018

Tower of Time - 3D-Vison Fix - V1.00

***This fix was made with DarStarSword UNITI5-Template***


Lastest Update: 25.05.2018 - V1.00
- release

Fixed:
- 3D effects fixed with DarStarSword UNITI5-Template
- HUD depth management - Losti

Issues left:
- Water reflection is not 100 % OK
- minimap scaling not 100% OK with the autodepth for the mouse but good enought


Download - Fix V 1.00
Tower of Time - 3D-Vison Fix - V1.00


Introduction get it working:
- uninstall old fixes!!!
- get the lastest NV driver
- download and extract the fix archive to the folder with TowerOfTime.exe
- start the game with TowerOfTime.bat or add -window-mode exclusive to the start options in Steam for this game to start as normal
- the game comes with an auto-depth setting for playing it with mouse, hence the menues are some what "star-wars-intro-like" you can switch on and off this correction when ever you need with ALT-Key (recommented for menues, dialoges, texts etc....) ---- use it when ever a text/ui element looks wired and switch back if you explore the world

Ingame Settings:
- everything you like (...i think...)

Key Settings:

Toggle Auto-Depth-Mouse/HUD
ALT
(the game comes with an auto-depth setting for playing it with mouse, hence the menues are some what "star-wars-intro-like" you can switch on and off this correction when ever you need  (recommented for menues, dialoges, texts etc....) ---- use it when ever a text/ui element looks wired and switch back if you explore the world

Standard Gaming Depth and Hud
F10 (if you do not change constant "z" or "StereoConvergence" in the d3d11.ini)
SHIFT (cycle key - set your standard gaming depth settings here as well as FIGHT depth settings if you dont like it as it is)

Dialog Depth (needed in some cases if the Depth id too high)
TAB
(toggle key switching between dialog and standard depth setting)

Fight Depth
SHIFT (cycle key - set your standard gaming depth settings here as well as FIGHT depth settings if you dont like it as it is)


Depth/Separation and Key Setting - Customization
- you can change the keys of cause ^^
-if you dont like the settings the fix comes with, you have to find your own likes, choose your desired separation, convergence and HUD-DEPTH in the game 

- HUD made for highest zoom(out) level, if you want to zoom in you have to change the z constant in the d3d11.ini to a slight lower value than 0.25

- to see your convergence/separation set
[Hunting]
hunting=1
in d3d11.ini and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or resart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
- Find a suitible separation/convergence/HUD depth for different situations
- edit the d3dx.ini
- set your desired Separation and Convergence for keys named [Key1-FIGHT-NORMAL-Switch] (the second high convergence is for fights) and [Key3-UI_Dialog]


Acknowledgements

- THANK you DarkStarSword for your UNITY-5 template fix and your explanation to me how to use
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!
__________________________________________________________________________________
If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de
(all donations will be shared with the persons involved in this fix)

Thursday, May 24, 2018

Dark Souls - REMASTERED - 3D-Vision-Fix - V1.00

*** This fix was made with 3D-Migoto V 1.3.8 - The game was nearly 3D-Ready out of the box, look @ the description for fixed issues***



Lastest Update: 24.05.2018 - V1.00
- release


Fixed:
- HUD
- water approx fix
- bonefire glossy "thing-issue"


Issues left:
- water not 100 % correct


Download - Fix V 1.00
Dark Souls - REMASTERED - 3D-Vision-Fix - V1.00


Introduction get it working:
- uninstall old fixes!!!
- download and extract the fix archive to the DarkSoulsRemastered.exe location

Ingame Settings:
- up to you

Key Settings:

Cycle HUD-Depth Presets
","
==> Find your matching HUD depth


Key Setting - Customization
if you dont like the settings the fix comes with, you have to find your own likes:
- choose your desired separation and convergence in the game (for the HUD you can cycle depth presets via Key (see key-settings)
- to see your convergence/separation set
[Hunting]
hunting=1
in d3d11.ini and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or resart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
- Find a suitible HUD depth (constant "z")
- edit the section *Key definitions* in d3dx.ini and or constant "z = 0.3" in [Constants] section

Acknowledgements

- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!
__________________________________________________________________________________
If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de

Wednesday, May 23, 2018

Fractured Space 3D Fix..

Hey Guys,

All thank you goto who was involved with making the UE4 Universal fixes.. so donations to them I just added the game and fixed the UI and Mouse..

This is a Space Game either single player vs AI or MP vs NI.. 5 vs 5. You can control capital ships and figh for resources whilst gaining money to buy bigger ships.. It is Free to play but end game is probally pay to win..

As usual the game is located here in the steam folder:


x:\Program Files (x86)\Steam\steamapps\common\Space\spacegame\Binaries\Win64


This is the EXE:

Fractured Space.exe





Not much to say everything should be fixed including the UI/Chat window along with the mouse.. If you need help or see something wrong Please post either here in the blog or on the GeForce forums I will make a thread called " Fractured Space Fix"


here is the Link to  the version uploaded on May 23, 2018:


Fractured Space 3D fix.7z



Enjoy
Nephilim'


Saturday, May 19, 2018

Okami HD




3D Vision fix for Okami HD. It includes graphics mods with hotkeys.


Fixed
- The game renders in 3D correctly, using some profile tweaks that the fix includes (thanks for the hints, Kaimasta).
- A lot of elements are at proper depth: shadows, smoke, fire, leaves, dynamic grass, particles, floating kanji symbols, HUD, NPC dialog icons, etc.
- The image when you use the brush is correct at all convergence levels now.


Disabled
- I have disabled a small ink effect that appears when Amaterasu's ink overlaps the ink of geometry and then it slides for a while. I didn't figure out how to fix it so I disabled it (you won't miss it, really). If you want to restore the effect, delete "b054753275ee0760-vs_replace.txt" or delete the "o0=0;" line that is inside of that file.


Known issues
- There are some specific skyboxes at screen depth that I couldn't fix. Using the bloom hotkey, "5", will disable them as a mysterious side effect.
- Some (just a few) effects may be at full depth instead of the depth you expect. That's because they don't have a defined depth (apparently).
- If you like to switch between 3D and 2D, I warn you that disabling 3D ingame will make geometry cel shading stick to the position of one of the eyes. Better reduce separation to 0 or create a hotkey in "d3dx.ini" for that. You can achieve 0 separation with the registry key you can find in my FFXII fix.


Installation
- Download this file and extract its contents in the "Okami" folder, where "okami.exe" is.
- Launch the game and let the fix overwrite profile settings. It's mandatory.


Hotkeys (the normal numbers above the letters, not the numpad keys)
1: convergence presets.
2: HUD depth presets.
3: HUD toggle. Not disabled by default.
4: grain filter toggle. Not disabled by default. I recommend disabling this to have a cleaner view.
5: bloom toggle. Not disabled by default.
6: dynamic ink cel shading toggle. Not disabled by default.
7: geometry cel shading toggle. Not disabled by default. It's partial. Doing a complete mod for this would take an insane amount of time and it's easy to break other things along the way. Thanks for the help you provided about this, DarkStarSword.
8: ghosting and exposure toggle.  Not disabled by default. I recommend disabling this because of the ghosting.
9: alpha to coverage dithering presets. Not modified by default. The game, especially on the highest graphics preset, uses dithering for some transparency effects, mostly early into the game and not after that. With this hotkey you can force some presets that the game inherently has and look better, because the one it uses by default behaves wrong in 3D (pattern affected by convergence).
0: color of the image while using the brush toggle. Not disabled by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Stories The Path of Destinies (DX11)

Fix:
- Shadows / Lights
- Halo
- Decals
- Reflections
- HUD

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.

Presets:
- "O" key to cycle HUD depth

Instructions:
- Extract where Stories.exe is located (\Stories\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes" (in Win10 this don't appear). This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".

Download

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com

Friday, May 18, 2018

FAR: Lone Sails

3Dmigoto 3D Vision DX11 Fix
What this mod does:
- Fixes shadows, lights & various haloing issues
- Adds a low convergence preset on the 'Caps Lock' key & the Xbox controller 'Left Bumper'.

Installation:
1)  Download this ZIP file and extract the contents into the game directory.

2a) For the GOG version:
  • Run the game using the included shortcut "FARLoneSails- 3Dmigoto.bat"

2b) For the Steam Version:
  • In your Steam library, right click on "FAR: Lone Sails" and select "Properties"
  • Click "Set Launch Options"
  • In the box, type -window-mode exclusive and click "Ok"


- Made this using DarkStarSword's Unity template.
 If you like this mod, consider supporting DarkStarSword on Patreon